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Pop One Hundred

Platform

Windows

Engine / Language

Unreal Engine 5.2 - C++

Status

In Development...

Work Force

Solo Project

Links

GitHub

Pop One Hundred is a game where the player, or players must pop as many balloons as possible. If the player pops a bad balloon, they're out. 

Features to come...

- Ability to switch between different players

- Raycasting (Line Trace)

- UI Binding

- Actor Spawning

- more to come...

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Found You!

Platform

Windows

Engine / Language

Unreal Engine 5.2 - C++

Status

Prototype Complete

Work Force

Solo Project

Links

GitHub

Found You is a game based on the BAFTA winning TV show, Taskmaster. In this game, players must get as close as they can to the Seeker before being spotted. If the player is spotted, the game ends and displays the distance between the Seeker and player. 

- Basic AI for the Seeker

- UI Binding for AI State

- Custom Player Controller and Input using Enhanced Input Actions/Mappings

READ MORE...

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Mercenaries

Platform

Windows

Engine / Language

Unreal Engine 4 - C++

Status

Completed

Work Force

Solo Project

Mercenaries is a First-Person Shooter game developed in Unreal Engine 4, C++. The aim of the game is to kill waves of enemies with each wave increasing in difficulty. As the project is still in development, many features are still to be implemented. The Trello board shows progress and goals of the project. 

- Implementation of Raycasting (line tracing) for weapons

- Weapon mechanics (gun firing and reloading)

- UI Binding 

- HUD to display player information

- Basic AI Path finding

- Game Over State

- Basic audio implementation

- Classes for each API (Weapons, Character, UI/HUB, Enemies)

READ MORE...

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University of Portsmouth GameJam 2019

Platform

Windows

Engine / Language

Unreal Engine 4 - C++

Work Force

Group

Project Role

Lead Programmer

The Refuge was created as part of the University of Portsmouth Game Jam which was held in 2019.

The themes (chosen at random) were..

- Yelapa (Beach town in Cabo Corrientes, Jalisco, Mexico)

- Vernon Geddy (Attorney)

- Lillian B. Horace (Writer)

With our game, the player took control of Vernon's son who ended up becoming stranded on Yelapa Island. The players aim was to explore the environment and discover clues on how to get off the island. 

My role on the project was Unreal Engine 4 Blueprint programming.

A video of the game can be seen to the left.

University of Portsmouth GameJam 2018

Platform

Windows

Engine / Language

Unreal Engine 4 - Blueprints

Work Force

Group

Project Role

Lead Programmer 

Big Apple Nursery was created as part of the University of Portsmouth Game Jam which was held in 2018.

The themes (chosen at random) were..

- D-Side (Irish boy-band)

- David L. Levy (Children's activist)

- Keralan Village of Pallissery

With our game, the player took control of David L. Levy at a young age, on where he would rescue sad children and lead them to safety! We created one platform based level, where the player would have to avoid obstacles and rescue children around the level. 

A video of the game can be seen to the left.

Deception

Platform

Windows

Engine / Language

Autodesk Stingray (deprecated)

Work Force

Solo

Project Role

Designer & Lead Programmer

Deception was another game I had created solo once again, using Autodesk Stingray game engine. 

After creating Find A Way, the next goal was to create a game solo by using the knowledge I had gained from the previous game. Designing the game took around two months of planning. Development of the game took roughly 6 months. 

The game follows the story of a doctor who betrayed his family by covering up medical research that could save millions of lives. Choosing to go ahead with his work, he discovered his betrayal cost him his family. 

The video to the left shows gameplay footage from start to finish. 

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(C) George Honeywell 2022.

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